Game guide · 2COPE
Understand the basics of Netwalk
Check the rule below as you play. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. A new 5×5 network is created and its tiles are rotated.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
An idea for your next attempt
The example and rules describe the same game you can play above. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Try the rule on the board, then read the next instruction.
Aim for this result
Begin with the basic rule, then follow the result of your action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move.
A walkthrough of the rules
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
Getting comfortable with the controls
Take a moment to check the current turn. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game area remains available above the explanation.
See the idea in action
A careful first move helps you understand the round. A tile with north and east cables connects only to matching south and west cables on those neighbours. The game area remains available above the explanation.
Avoid this misunderstanding
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The game area remains available above the explanation.
Answers about the rules and controls
On this page, what is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. You can start a new round from the game controls.
How do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. No download or player account is required.
For this game, can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. No download or player account is required.
For this game, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Use the labelled controls for your next action.
When I start, what rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. You can start a new round from the game controls.
For this game, how many people can play here?
Solo. This is local browser play, not internet matchmaking. Keep the current game state in view while applying this rule.
For this game, why are some tiles green?
They have a chain of matching cable ends to the central server. No download or player account is required.
Can a cable leave the board?
No. This version has fixed boundaries and no wrapping. A new round resets the current game.
When I start, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. Use the labelled controls for your next action.
During a round, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. Keep the current game state in view while applying this rule.