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2COPE

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Forty Thieves Solitaire

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Solitaire
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Game guide · 2COPE

Forty Thieves Solitaire: from controls to your first round

Use the rule sheet as a reference. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Take the next action only when the current step is clear. A clear plan starts with the current position. Move one card at a time; build down in the same suit. Empty columns accept one card. Check the relevant controls before continuing.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

A focus for your next round

Begin with the objective. Select a face-up card and then the destination pile or Empty slot. Check the relevant controls before continuing.

The objective of a round

Build eight suit foundations from ace to king. Use another round to revisit a decision. Use the rule sheet as a reference.

Step by step

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Keyboard and screen controls

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. Before making a move, check the cards in view.

A closer look at one example

A club 5 can move onto a club 6, but a whole run cannot move together. Use another round to revisit a decision.

A common point of confusion

Work at your own pace. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take the next action only when the current step is clear.

Helpful answers for players

What is the aim?

Build eight suit foundations from ace to king. Use the rule sheet as a reference. Use another round to revisit a decision.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. Use another round to revisit a decision.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Take a moment to read the table. Take the next action only when the current step is clear.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Begin with the objective. Check the relevant controls before continuing.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Take a moment to read the table. Take the next action only when the current step is clear.

What completes a round?

Build eight suit foundations from ace to king. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Keep the active rule in mind. The same rule applies on a phone and on a computer.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Keep the active rule in mind. Return to the explanation when a decision is unclear.

What completes a round?

Build eight suit foundations from ace to king. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.

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